Building in-house mobile applications to bolster business operations may be on the agenda of enterprise companies. Careful consideration should be given before committing to an undertaking of this magnitude. Companies may underestimate the overwhelming amount of mandatory labor and expenses but having an in-house mobile app team can cost even more. Placing the burden on a non-dedicated team can impinge on their regular duties and cause issues in overall business functions.
For most companies, the only viable option is hiring a long-term development and design team. Employing inexperienced developers is risky. Contrarily, securing experienced developers is expensive but vital. Also, senior developers will be better equipped to troubleshoot and prevent a multitude of issues that will arise. These are only a few risks associated with in-house mobile app development. Primary challenges are emphasized to help you decide if building mobile apps is viable for your business.
Developing for More than One Operating System
Unless workers will only use one operating system, teams will have to develop for Android, Apple iOS, and/or other operating systems. Although the Android platform is flexible, it is usually considered more difficult to develop for than iOS, further increasing both app release time and update time. There are multiple Android versions circulating the market, so having an inexperienced Android developer is not an option.
In addition, you may need cross-platform developers or designated teams specifically for Android and one for Apple. Windows mobile devices are no longer supported, but some companies still use them.
Factoring in Different Screen Dimensions
Tablets, smartphones, and other mobile devices have a variety of screen dimensions. Creating a user interface that is easy-to-use yet robust enough to handle tasks can be challenging. Hence, it is paramount to have a user experience (UX) and user interface (UI) designer on the team. Refusal to invest in an experienced UX/UI designer can render the mobile application as impractical, regardless of its advanced functionality.
Screen size issues can be mitigated by issuing a specific device model to employees and tailoring development for the device. Depending on the number of users, supplying employees is often very expensive. However, a bring your own device (BYOD) approach allows employees to use their own and prevents or lowers the need for company purchase of mobile devices. Workers may also prefer this approach because it allows them to use familiar gadgets. Developers and designers may find this approach more demanding, but it gives companies the flexibility to use a variety of mobile equipment.
Abandoning Long-Term Investment Is Not An Option
Using apps after they’re built and abandoning the development process will lead to a host of issues. Ongoing maintenance is a requirement and equates to more time spent in development and design. Complex apps that are equipped with a variety of functions make the process more difficult. The rate of application updates is influenced by operating system updates as well.
Bugs are inescapable consequences of app development. Beta testing and quality assurance testing, on multiple devices, are continuous. It is time-consuming to test every page, clickable icon/button, and user flow. Without careful monitoring, apps may perform poorly and possibly malfunction.
Trustworthy pre-existing apps are constantly tested and updated. Apps for a specific industry, for instance, have a dedicated development and UX/UI team that have significant industry experience.
Tweaks and revisions will occur as well. It may seem as though progress is being made only to realize the entire idea, design, and/or functionality is not a good fit. Starting over from the beginning is a possibility and affects a company’s bottom-line.
The total cost also increases if the app requires a profile/login. Effective applications often communicate with other apps and/or software. To accomplish this, a backend server must be built and/or API integration has to be implemented.
Assigning or hiring an in-house team to develop and maintain apps for your employees is very risky. There are a variety of factors to consider such as cross-platform development, user experience, beta testing, and much more. A thorough investigation of other options is recommended. For example, reputable subscription-based apps are more cost-effective and consistently updated. Unlike building and maintainng in-house mobile apps, pricing is usually up-front and many issues are handled by the software company at no additional cost.
Unpredictable tweaks, modifications, and maintenance issues make it difficult to estimate the annual cost of in-house app development. Additionally, malfunctions can cause downtime in overall operations. The risk-benefit ratio is is not worth it for most enterprise companies. It is highly probable solutions for your industry are available in the marketplace and backed by experienced teams.
Ventureforth’s design and development teams understand the process of mobile enterprise app development. Feel free to ask us questions by filling out the details below. We look forward to informing you about how our mobile solutions can help your business.